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Collision Detection and Response

What is the optimal way of finding collision detection objects of different shapes? When two objects collide how should the two objects react to the collision? This is a complicated topic and still under research.

But I did find a good tutorial for understanding these two concepts. You can find the article at metanetsoftware.com. This article is written be developers of N-Game which has one of the most advanced collision detection and reaction physics.


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