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Collision Detection and Response

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What is the optimal way of finding collision detection objects of different shapes? When two objects collide how should the two objects react to the collision? This is a complicated topic and still under research.

But I did find a good tutorial for understanding these two concepts. You can find the article at metanetsoftware.com. This article is written be developers of N-Game which has one of the most advanced collision detection and reaction physics.



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